For the creative psych content, we looked at mythopoesis, which is the idea of myth making and myth production (Spoors, 2014). The term is a combination of greek muthus “myth” and poienin “to create” (Spoors, 2014). Humans tend to project their dream life onto the world around them in order to give it structure and uniformity (Spoors, 2014). For example, greek gods were often aspects of human acts, desires or nature (Spoors, 2014). These gods were created in order to make sense of a very unexplained world around them (Spoors, 2014).
Creative individuals have realised this over the years and worked with it, for example William blake, who saw imagination as the “body of god”, and went on to create his own deities (Spoors, 2014). This idea of mythopeosis is evident today with the advent of new age spirituality wherein people generate their own ideas of connecting spiritually on an individual level (Spoors, 2014). However, this individualism of spirituality has become heavily commercialised, and it is common to see people investing into expensive artefacts and crystals which they believe to have mystic energies (Spoors, 2014). Tolkien is an example of present day mythopoesis, wherein his ideas of world creation have formed into a collective structure and formed an intertextuality across a whole genre (Spoors, 2014). This enters into “pop mythopoesis”, where new texts and creative pieces are informed and structured by each other, for example twilight and buffy are both influenced by similar texts, and shows like supernatural are informed by the whole range of intertextuality among pop texts (Spoors, 2014).
identify between 2 or more scenes in movies, books or games that have evoked crying or some other powerful emotion that you felt was odd, unexpected,or significant. Discuss what it was about the scenes(s) that elicited that reaction and try to identify if there is there a pattern in your responses that reveals something about you (e.g. vulnerabilities, anxieties, or desires).
Going back to week 1 of creativity studies, Sigmund Freud proposed that creativity is born out of socially repressed desires, which are transformed into a socially acceptable form (Davis, 2004). For a period betweeen the ages of 16 -23, really desired to watch movies and cartoons where there was alot of fast paced fighting scenes. This was not a desire for trashy, hollywood fight scenes. I found myself entranced by Japanese animated fight scenes, where you could almost feel the hits and movements in our mind. I feel that this was a period in my life when i was a young man who subconsciously desired to be out in the real world fighting my way through it physically. However at the time I was just playing alot of video games, which mentally had a similar release, but did nothing for a physical release. An example of these are evident in dragon ball z, which i was watching as a teenager, and featured a lot of slow shouting, concentration and powering up, and then sudden bursts of speed and explosions. This interest in fighting cartoons pursisted through shows like Naruto and Onepiece. This interest in fighting shows could reflect a subconcious desire to be fighting and exploding, which is evidently very socially unacceptable, but was released in the viewing of socially acceptable portrayals of superhumans fighting it out.
Think of at least one completely fictional world (e.g. Tolkein’s Middle Earth) or afictional working of our world (e.g. Twilight orTrue Blood’s myth of a world with vampires and werewolves) that appeals to you. What myths, symbols, or subtextsof the world appeals to you and why?
I was hooked on the Harry potter series during high school, and the thing that I believed hooked me was the fact that I was entranced by a world set in the context of a magical high school, while in reality attending a high school. Hogwarts seemed like the coolest highschool. The simplicity of “being a wizard” during a time when I was deciding what I was supposed to do with my life also appealed to me, as I had no idea what I wanted to do. The series also featured a Mythopoesis, for example the lore of the wizarding world, the foundation of hogwarts, the mystery surrounding the dark arts, etc. It also reworked other myths, such as gryphons, giants, mandragoras, basilisks, etc. The beaurocartic nautre of the ministry of magic also refelected a heavily organised society, where the in’s and out’s are hidden from everyday view. The setting of London was significat too as I lived in Edinburagh and London as a child, so everything that was described brought back nostalgia.
Davis, G. A. (2004). Definitions and Theories.
Creativity is forever (pp. 58-73). (5th Ed.).
Spoors, G. (2014). Week 3 Mythopoesis.
Lecture given at Edith Cowan University, Mount Lawley.